CITAZIONE (ClaudeGiroux @ 4/12/2010, 16:25)
A fixed number of LTIR slots (probably a couple).
why a fixed number? why preventing the most cursed GM of all (who might get, say, 8 season ending injuries) from fully taking advantage of the rule?
it would only be minimizing the damage anyway.
(edit - see later, didn't read the whole thing before starting replying)
CITAZIONE
LTIR cannot be recalled during the season no matter what (this should solve the "what happens when the player return" problem, and force managers to seriously ponder decisions).
mmmh..
- i think we should make LTIR available for long term injuries (minimum length to be defined) and not only for season ending injuries
- by making LTIR players unavailable for the rest of the season, somehow you make a 4 month injury as bas as a 'out for season' injury (yeah i know, only if the GM decides to use the LTIR, but still, it somehow takes that option away from him if it's a top player); on the other hand, making LTIR players unavailable for the rest of the season even if they wouldn't be done for the season let GMs to get rid of good part of the salary of undesired players who got seriously injured.
It provides an escape against terrible contracts.
So GMs would be cheering for some of their worst players to get seriously injured instead of considering their buyout, cause LTIR would provide much better cap relief.
If instead our cap relief is only temporary, it can not provide a final lucky escape (well, unless it's indeed a season ending injury).
That's why the aim, imo, should be finding the best possible way to implement temporary cap relief, one that lasts only until the player is indeed out injured.
CITAZIONE
50% of the player cap hit made available for the team.
that's the same figure i was thinkin myself when i brought this up.
But maybe should be even more than that if we find a proper solution.
CITAZIONE
I'm not going for the 100% cap or infinite slots because taking decisions/chances about injury prone players (Gaborik anyone?) probably is a part of the game that we shouldnt remove.
and here you answer my first question.. however, are injury prone players really that more likely to get season ending injuries? unless we are talking of a specific pre-exhisting serious problem (like if someone were going to sign Emery today), season ending injuries are usually more of the freak variety, like accidents.. and yes, while i'm writing this, i realize we probably would indeed need a max number of LTIR slots (and obviously a lower than 100 percentage of relief) to not make too convenient signing injured guys like Emery.
Ehh, going through this again, all those old issues that surfaced when i first thought about implementing this rule come back to mind!
another matter of discussion:
what if a 3 weeks injury occurres with 2 weeks left in our season? that would be a season ending injury, but would it still qualify for our LTIR?